Forze dell'Impero (Forces of the Empire)
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Forces of the Empire
See also: State Troops article for a more complete description of the State Army of the Empire
"Where march you, men of Riekland, where carry you halberd and sword... We march to war for our Emperor, and Sigmar our savior and lord... Tomorrow we go to war, to face the hordes of Chaos... Tomorrow we will be buried, in cold graves that await us... And when the fighting is done, and the sun goes down at night... Hear my prayers, save my soul, and take me to Sigmar's Light..."
—Old soldier's song from Reikland[2g]
The Empire is arguably the greatest military power in the Old World.[34a]
By decree of the Emperor Magnus the Pious, every province and city-state in the Empire must maintain a State or Provincial Army at its own expense.[7a][8a][2a][3b] Together, these regional forces make up the Imperial Army, the force that mans the Empire's fortresses, patrols the Empire's borders, repels the Empire's invaders,[7a] and, in many places, acts as local law-enforcement. These soldiers are armed with a variety of weapons, the most common being the halberd, sword, and spear.[2a][3b]
As well as having a standing army, the Empire has the ability to call up and use the warships of the Imperial Navy, which are divided amongst the First Fleet and Second Fleet, stationed within the provinces of Reikland and Nordland respectively.[4a] In addition, Imperial forces are often supplemented with militia troops that are little better than recruits,[8a] and more professional mercenaries.[7a][8a] and even auxiliary regiments from allied nations such as Tilea, Kislev, Bretonnia, and even Norsca.[34b]
Since its existence, the Empire has always been a nation born and bred for war, fighting off foes uncountable with the will, the steel, and the faith of their patriotic citizenry. With an unending chain of constant warfare, the armies of the Empire are brimmed with grizzled veterans of many campaigns, each one lead by an even greater man of strength, valor, and heroic leadership. As their nation progress throughout the centuries, innovations and inventions were re-engineered for the use of warfare, with the armies of the Empire now stockpiled with large quantities of devastating black-powder weaponry and the technological marvels of the 25th century IC.[2a][3b]
With the need for professional soldiers always on the rise, each Imperial soldier is regularly trained, equipped, and maintained at the expense of the Imperial government. Enlistment in the state troops means enlistment in a full-time profession, where those with skill at arms enlist as basic front-line soldiers. Armies stationed within the richer south are equipped with the finest weaponry and armor available to them by their local government, with standard equipment being comparably superior to those in other national armies.[2a][2o][3b]
Each regiment has a wide variety of weapons for certain types of engagements, with spears, halberds, and swords being the most common and the most flexible in battle situations. Imperial regiments used as long-range support are often equipped with handguns, crossbows, and longbows, among others. When not in war, Imperial soldiers are required to drill and train on a regular basis in order to build their stamina and deepen their martial abilities when the time for combat soon reappears. Supervised by drill sergeants, these men are harshly instructed in the importance of formation tactics and the need to fight as a cohesive unit capable of lending support to one another in the chaos of the battlefield. Those soldiers not stationed within a campaigning army usually serves as guards, acting as the local city watch, fire watch, and enforcers of the law, patrolling the streets or roads of the provinces for anything as small as minor criminal activities to as large as Beastmen raids.[2a][2o][3b]
State trooper regiments typically wear the color or colors associated with their provinces or city-states as a means of identification amongst the many Imperial armies, although some exceptions are occasionally made. There are no overriding rules governing how, where, or in what proportions these colors are used; instead, colors differ based on individual regiments' own traditions, their preferred uniforms, the whim of their commanders, the demands of the nobility, or even just the availability of materials and dyes. One regiment might be outfitted entirely in its provincial colors, while another could only bear sleeves or leggings of their province's associated color hue. Many regiments, however, distinguish themselves by the use of minor details such as sleeves, cuffs, plumes, hats, or collars in a common uniform color.[2a][2o][3b][3j]
Some regiments do follow strict uniform regulations, but most units leave individual soldiers to procure their own garbs, resulting in a variety of gear that are often in differing states of wear. Regardless, troops on the march, based in the wilderness, or campaigning are generally more ragtag in appearance as their equipment wears out and replacements must be found.[2a][2o][3b]
When on the battlefield, each Imperial regiment would usually have supporting detachments of soldiers to help them fight in combat,[2d] such as auxiliary units of hand gunners, archers, and crossbowmen; as well as supporting artillery companies and Calvary squadrons. Each unit has a role to play in the battlefield, such as securing their flanks from enemy attacks, reinforcing the front-line with fresh troops, or providing missile fire from supporting regiments of auxiliary units.[3d]Alongside these warriors are cadres of mighty War Wizards trained by the Magisters of the Eight Colleges of Magic.[3o] Such organization and cooperation has made Imperial armies particularly dreaded in the Old World. Were it not for the endless wars, famines, and corruption that has plagued the Empire's long history, no other nation could have hope to stop them should they be allowed to concentrate their entire military might into a single earth-shattering campaign.[2a][3b]
Empire Infantry
Empire Swordsmen - Swordsmen are amongst the three most common infantry types fielded by the armies of the Empire. Equipped with a sword, shield, and half-plate armor, these brave soldiers often engage the best enemy with both valor and courage. Due to their expertise with the sword and their flexible formation, the Swordsmen of the Empire provides the military with reliable offensive capability.[2o][3b] Empire Halberdier - Halberdiers are amongst the three most common infantry types fielded by the armies of the Empire. Equipped with a battle-worn halberd, these groups of line infantry are a powerful force on the battlefield, proving the Empire with both offensive and defensive capability with bone-crushing force.[2o][3b] Empire Spearmen - Spearmen are amongst the three most common infantry types fielded by the armies of the Empire. Equipped with a spear and shield, the solid formation that this unit provides is highly adequate in defensive situations, providing the Empire with much-needed holding power.[2o][3b] Free Company - A Free Company is a polite catch-all term to describe all sell-swords, mercenaries, cut-throats, and bandits paid to fight for the Empire and her armies. They are hardy fighters and are well-accustomed to the rigours of war, but are undisciplined and unruly, liable to cause more harm than good when roaming around in armed bands. An Elector Count might employ these men for military service, but must ensure such men are under close watch to prevent them from running amok in his lands.[2p][3c] Free Company Militia - Not to be confused with the usual band of cutthroats and mercenaries, these rag-tag groups of patriotic civilians take up arms alongside the Empire's armies not out of the need for gold or glory, but to protect the lands of their birth from the depredation of all those that seek to destroy it.[2p][3c] Empire Handgunners - Handgunners are one of the primaries ranged units of the Imperial army. Equipped with the loud and deadly handgun, these men are highly trained as a line-formation of missile support that can penetrate even the thickest of enemy armor. As such, they are the mainstay of most Imperial missile support.[3b] Empire Archers - Archers are an often irregular group of hunters and trappers that usually band together to form their own regiment of scouts and support units. The more experienced and exceptional hunters and archers hail from the woodland province of Hochland, where hunting is a very popular sport amongst both the nobility and commoner alike. These men are often fielded when regiments of crossbowmen and handgunners are in short supply.[2o][3c] Empire Crossbowmen - Crossbowmen are the least most common ranged units following the introduction of gunpowder weaponry. In the past, Crossbowmen provided the Empire with a stronger degree of peneration against heavily-armored foes. As of now, some provinces still retain the use of Crossbows as a substitute should Handguns be unavailable. [3c] Empire Greatswords - Greatswords are the elite infantry of the Imperial army. Operating as a crack fighting force, their main duty is the protection of their Elector Counts during the heat of battle, and to provide the Empire with dedicated shock infantry, often attacking the Empire's foes at their flanks, where their swordsmanship puts even the most battle-hardened foes to their knee's.[2q][3e] Flagellants - Flagellants are an unorganized grouping of warriors and fanatics that unofficially serve the Church of Sigmar and many of the Empire's army's during a campaign. Though not considered a traditional Empire military asset, these fanatics are nonetheless used by many Imperial Generals for their great ferocity and complete lack of fear in the heat of battle. However due to their insanity, they are often accompanied by a Warrior Priest from the clergy of Sigmar to ensure these men are put on a tight leash.[2r] Empire Cavalry
Empire Knights - Knights are one of the most common cavalry troops deployed in battle. Many knights have a certain color scheme or heraldry that identifies them with either a knightly order or a noble household. They are considered heavy shock cavalry, wearing heavy plate armor and wielding lances and swords into battle. Knights tend to be born from the nobler families of the Empire, a tradition that is often kept and practiced by most Knightly Orders. Those of common birth who are exceptionally-skilled with a weapon often serves as sergeants and squires for their knights. Although not considered full brothers of their orders, sergeants and squires play vital roles in supporting the knights in battle, and are often equally respected for their prowess in battle.[2s][2t][3f] Empire Pistoliers - Pistoliers are agile light cavalry that are meant to support the armies of the Empire in their role as dedicated scouts and skirmishers. Equipped with light armor and a brace of pistol, these units can harass the enemy with a hail of bullets and can flee the scene to avoid any repercussions.[3e] Empire Outriders - Outriders are those veteran Pistoliers whom have survived their time within the Pistolier Korps but have not yet been able to join any of the Knightly Orders afterwards. Instead, these veterans are promoted into the ranks of the Outriders, an elite core of cavalry equipped with deadly repeater handguns, and adorned with a greater degree of armor. Demigryph Knights - Demigryph Knights are amongst the most powerful and heavily armored shock calvary within the Imperial arsenal. Not only are these horsemen excellent knights, but they also ride one of the most dangerous and fearsome creatures ever to live within the depths of the Reikwald Forest. A Demigryph is another variant of the Griffon, a creature similar in appearance but somewhat smaller, more numerous and often have no wings for flight. These beasts are only seen in the depths of the Reikwald Forest, which provides more safety for prides of these beast against creatures such as Beastmen or Greenskins living in the more hostile Forest of the North. Thought smaller and flightless, these beasts of war are no less fearsome in their attacks, as a single Demigryph knight can more than hold his own in any battle through the use of the Demigryph's claws and the knight's armored steel.[2u] Empire Artillery
Empire Great Cannon - Great Cannons are one of the most common pieces of Imperial artillery, with the Dwarfs and the Empire being the largest producers of gunpowder in the entire Old World. Great Cannons are among the largest of the mobile cannons built and utilised by the Empire. Imperial cannons are made primarily at the Gunnery School of Nuln and it is from here that both the cannons and the crews that operate them come from. Most provinces of the Empire maintain an artillery train and many cities equipped themselves with varying sizes to defend their walls. Larger then other cannons, the Great Cannons can be somewhat unreliable and may misfire, wounding or even killing their crews, but their battlefield value in destroying entire ranks of enemies has ensured its continued service within the Empire warmachine.[3g] Empire Mortar - Mortars are squat cannons that fire at a high angle, lobbing projectiles over troops or even tall walls. They fire an explosive shell which can cause severe damage to a tightly packed regiment of troops.[3g] Helblaster Volley Cannon - The Helblaster is an experimental artillery piece that was first created within the factories of Nuln by the famous inventor Von Meinkopt, a former engineer of the great School of Engineers. This infamous weapon has the ability to fire multiple cannon balls in a 3 round-burst, with enough strength in it to be able to tear whole regiments of men or beasts into limbs and torsos. However, it is also known for its unreliablity since the weapon regularly malfunctions or even explodes.[3g][2w] Helstorm Rocket Battery - The Helstorm is another experimental artillery piece created by the Master Engineer Herman Faulkstein. This eccentric piece of artillery is notoriously inaccurate yet when it does hit its intended target, the effects are devastating, with entire enemy regiments blown to smithereens by an earth-shaking cascade of shrieking explosive rockets.[3g][2w] Empire War Machines
Steam Tank - Steam Tanks are monstrous, smoke-belching creation that rumbles towards the enemy, firing deadly cannonballs to plow through the enemy ranks while charging headlong into battle, protected by extremely thick steel plating. Indeed, these wondrous inventions are powerful and extremely formidable, but they have weaknesses as well. The most glaring weakness is the rarity of these machines: when Leonardo mysteriously disappeared, no one has ever been able to create another one and the secrets for its creation was lost. Leonardo made 12 of the mighty tanks, but as the years went on, some steam tanks were inevitably lost and now only 8 remain. They are also becoming more and more unreliable and less potent than in their earlier years, as it proves difficult to properly repair the machine without Leonardo's guidance. Nevertheless, these machines are dreaded in the battlefield and it is a legendary day to have all 8 of these monstrous beasts in the field at the same time. Some have said that within the foundries of Nuln, ingenious Engineers have begun to learn from Leonardo's scimatics and are as we speak creating a newer generation of Steam-tank to be used in the later wars of the Empire.[3g] War Altar of Sigmar - The War Altar of Sigmar is a wonderous battle-altar that is known not for its magical or mechanical power, but a spiritual one. This Altar is a wheeled chariot, decorated with many heraldries and talismans that helps protect it and its user from harm, and to bestow those around it with awe and spiritual fervor. However, the greatest of the magical items imbued within the Altar is that of the giant golden Gryphon, a symbol of the Empire and the personal emblem used by the great Imperial hero, Emperor Magnus the Pious. This Altar is always ridden by a Sigmarite spiritual leader, such as the Arch Lector or even the Grand Theogonist himself.[2v] Luminark of Hysh - The Luminark is a chariot similar in ways to the War Altar of Sigmar, though it is not one of spiritual power but a magical one. This chariot is imbued with the strong energies of the Light Order, with a massive construct built within the roof of the chariot that emits powerful rays of pure light energy towards the foes from which the wizard controlling seeks to destroy, burning through flesh and metal with equal power. Such is the power and rarity of these constructs that the Light Order is extremely reluctant to send a single one to be used for the benefit of the Empire.[2x] Celestial Hurricanum - similar to the Luminark of Hysh, this construct is of similar design but hails from the Celestial Wizards of the Celestial College. This Altar emits powerful energies from the Winds of Azyr, giving the wizard controlling it with unrivalled power over the heavens, where lightning bolts and meteorites crash towards their foes below in a hurricane of violence. The Orb of Sorcery that sits at the centre of the construct gathers these energies around it, eventually growing from a steady breeze to a mighty whirling hurricane. Such power is obsessively kept within the Celestial College, and it is rare indeed for these Altars to be deployed in battle.[2x] Empire War Wagon - now an obsolete war-machine, this rather odd contraption was formerly used to transport Empire soldiers through the battlefield and provide a vantage point for units of archers or cannoner's to fire at the enemy. The size of these War-Wagons can vary, with some as small as a oversize hay-cart to some growing as tall as an Empire bastion. As of now, the Empire War Wagons have been replaced with the more reliable and heavily armored Steam Tank. Empire Lords
Empire General - Empire Generals are amongst the highest commanding officers within a Imperial army, second only in command to an Elector Count or the Emperor himself. These officers vary greatly in rank, depending on the size of the force they lead, and are usually known within the Empire as captains, marshals, generals or sometimes simply commanders. Regardless of their social status, they will be tested veterans of many years of experience in soldiering, having spent most of their lives practicing the arts of war in defence of their besieged homelands.[2i] Empire Wizard Lord - A Wizard Lord is a highly prestigious rank within the Imperial Colleges of Magic that are second only to the Matriarch or Patriach of a Magic Order. A being of immense but unstable power, these mighty Men of the Empire are amongst the strongest particioner's of magic within the realms of Man. Such is their great knowledge at their perfered Magic Lore that these Wizards are accompanied by a whole cadre of lesser Wizards and Adepts, using their magical abilities to further augment the Wizard Lords already formidable powers into ever grander strenght. Arch Lector of Sigmar - An Arch Lector of Sigmar is one of the highest positions within the hierarchy of the Church of Sigmar, second only to the Grand Theogonist in terms of his political and religious authority. These men are the very embodiedment of both strenght and faith in their warrior diety Sigmar. When war calls the High Priests of Sigmar to battle, it is an awe-inspiring sight to see them ride at the head of an army atop the mighty War Altar of Sigmar. Empire Grand Master - A Grand Master is a warrior and leader of unparalleled valour, having fought in dozens of battles from atop his great warhorse and whose military prowess is beyond question. These mighty warriors are the leaders of one of the many prestigious Knightly Orders that populate many of the Empire's lands, a position of power suited for only the most wisest and martialed member of their Order. Empire Heroes
Captain of the Empire - A Captain of the Empire is a veteran military commander possessed of a variety of different formal titles who leads a smaller regiment or other unit of troops within an Imperial army. These leaders take to the field of battle whenever they can. Most of the men appointed by an Elector Count to serve as officers in their province's armies will also be nobles of the Empire, educated in martial pursuits from an early age, whilst others are simply high-born cowards with no courage or leadership. Warrior Priest of Sigmar - Warrior Priests are a war-like sect of the Church of Sigmar who not only lead and inspire Imperial troops in battle, but also minister to their spiritual needs. On many an occasion a rousing speech by a Warrior Priest of Sigmar has restored the troops' faith, brought hope to a seemingly lost cause, or prevented a mutiny when the words of even the most respected commanders had fallen on frightened and angry ears. Warrior Priests of Sigmar normally wear mail or full plate armour underneath their holy vestments, wield the mighty warhammers that are the favoured weapon of Sigmar, and ride into battle atop powerful Imperial warhorses. Among the most commonly employed divine powers of a Warrior Priest are prayers.[2m][3h] Witch Hunter - Witch Hunters are highly dreaded figures in the lands of the Empire, feared by both enemies and allies alike. These zealous warriors are part of the Church of Sigmar, also known as the Order of Sigmar, whose job is to eradicate and kill any if not all Chaos Worshippers that dare to defile the lands of the God-King Sigmar of Old.[2n] Empire Master Engineer - Empire Master Engineers are those select few individuals amongst many thousand that have the knowledge and skills to create, maintain and operate wonderous inventions of war in the battle against the Empire's foes. These Engineers are highly schooled in mathematics and engineering, having the skills to direct artillery pieces into position and calibrating them to their full potential.[2l][3g] Empire Battle Wizard - Empire Battle Wizards are individuals with the knowledge and power of one of the great Winds of Magic, who has been schooled from one of the eight Colleges of Magic within the capital of Altdorf, and are now giving their services to the Empire.[2j] Notable Regiments of the Empire
Altdorf Company of Honour - A Reikland Regiment of highly-trained and highly-equipped troops dedicated to the service of the Emperor and the city of Altdorf. Von Kragsburg Guard - An Averland Regiment dedicated to the safeguarding of merchants and travelers along the Old Dwarf Road, in exchange for spoils and gold. The Swords of Ulric - A Middenland Regiment formed and funded by the Temple of Ulric in Middenhiem as a special fighting force meant to safeguard and patrol the Drakwald region of Middenland. Grundel's Defenders - A Wissenland Regiment formed for the sole purpose of protecting important and irreplaceable cannons and mortar batteries from the claws of the Empire's enemy. Sterntower Marksmen - A newly formed Wissenland Regiment created to guard the eastern foothills of Wissenland from any at all threats posed against the capital of Nuln. Fireloques of Ferlangen - An Regiment of highly skilled and accurate sharpshooters hailing from the distant province of Ostland. Carroburg Greatswords - A Reikland Regiment that was known highly for their participation in the Siege of Carroburg in 1865, which resulted in the utter destruction of a massive Middenland army intended to invade Reikland. Deathjacks - A Stirland Regiment renowned by many for their achery and skills of tracking. The Death's Heads - An Ostermark Regiment who gained notoriety for their zealous pursuit against all Vampire after the end of the first Vampire Wars. Interactive Map
Trivia
The Empire is based on the Holy Roman Empire of the sixteenth century in the real world. Both nations occupy similar central regions on their respective continents, have very similar languages, cultures, and aesthetics, and were often rife with infighting and religious civil wars. The political system of the Elector Counts and the Electoral Provinces mirrors the real life nobility who served as the Electors of the Holy Roman Emperor.
Sources
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